Sciences du Jeu (Mar 2022)

Étude des effets affectifs et sémiotiques du langage ludique à partir des ludèmes, des mécaniques de jeu et des mécanismes de jouabilité

  • Homo Ludens

DOI
https://doi.org/10.4000/sdj.4044
Journal volume & issue
Vol. 17

Abstract

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Following the work on meaningful mechanics, we propose, in this article, to account for the experiential dimension of game mechanics. We develop a research method from the affective and semiotic effects produced by the interaction between the game and the players. The playful experience is considered an act of dialogical language and immanent to a context of transmission and reception between the designers and the players. With this communicational and pragmatist approach, we conceived the game as a semiotic process where the mechanics act as grammar (syntactic level) to produce meaning (semantic level) specific to a situation (pragmatic level). By dividing the study of the playful experience into three levels of language, it becomes possible to report the actions and feedback of the game system and the emotional and semiotic effects in a context each time renewed by the players.

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