G|A|M|E The Italian Journal of Game Studies (Mar 2013)

Graphical technologies, innovation and aesthetics in the video game industry: a case study of the shift from 2d to 3d graphics in the 1990s

  • Dominic Arsenault,
  • Pierre-Marc Côté,
  • Audrey Larochelle,
  • Sacha Lebel

Abstract

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This paper provides an overview of a research project currently in progress at the Université de Montréal (Québec, Canada). Funded by the FQRSC (Fonds de recherche Québec – Société et Culture / Quebec Fund for Research – Society and Culture) for a three-year period (from May 2012 to May 2015), the project studies the transition from 2D to 3D graphics in gaming during the 1990s

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