Travessias (Sep 2012)
HEURISTIC PRINCIPLES IN VIDEOGAMES HUDS EVALUATION
Abstract
THIS STUDY AIMED TO PERFORM AN EXPLORATORY ANALYSIS ON HEURISTIC EVALUATION OF VIDEOGAMES GRAPHICAL USER INTERFACES, CORRELATING THE HEURISTIC PRINCIPLES PROPOSED BY FEDEROFF (2002), DESURVIRE, CAPLAN AND TOTH (2004) AND NIELSEN (1994) WITH THE HEADS-UP DISPLAYS DESIGN-RELATED ASPECTS. THEORETIC FUNDAMENTALS WERE GATHERED BY REVISION OF THE LITERATURE IN ORDER TO DEFINE THE APROACHED TERMINOLOGY AND CONCEPTS SUCH AS: USABILIT; PLAYABILITY; GENERAL HEURISTIC PRINCIPLES; AND VIDEOGAME EVALUATION ORIENTED HEURISTIC PRINCIPLES. AS RESULTS OF THIS STUDY, ENTRIES WERE MADE ABOUT THE VIABILITY OF HEURISTIC PRINCIPLES FOR EVALUATION OF VIDEOGAMES AND HUDS.