Jurnal Kependidikan (Jun 2021)

Desain Game Edukasi Berbasis Android pada Materi Transformasi

  • Cut Eka Fitriana,
  • Maimunah Maimunah,
  • Yenita Roza

DOI
https://doi.org/10.33394/jk.v7i2.3268
Journal volume & issue
Vol. 7, no. 2
pp. 297 – 305

Abstract

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The purpose of this research is to produce a product in the form of media game android based education on transformation material. This research uses research and development (methodsR&D). with model procedure Four D (4-D). This research was conducted at one of the state junior high schools in Bengkalis Regency. The data collection technique was in the form of a questionnaire using a Likert scale. The data analysis technique was analyzed by transforming the average scale into qualitative sentences. Research.This results indesign in game adventure educational trans go an android-based accordance with the analysis of the needs and problems encountered at school. The results of the feasibility study show the validity of 86% with very valid criteria. In conclusion, products game android based education on transformation material are feasible and can be implemented in mathematics learning.

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