Interaction Design and Architecture(s) (Aug 2022)

Gamification and gaming proposals, teachers’ perceptions and practices in Primary Education

  • José Manuel Sáez-López,
  • Esteban Vázquez-Cano,
  • Javier Fombona Cadavieco,
  • Eloy López-Meneses

DOI
https://doi.org/10.55612/s-5002-053-011
Journal volume & issue
no. 53
pp. 213 – 229

Abstract

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This research has analyzed the application of gamification and game-based learning to primary education based on the evaluation of gamification by 308 primary education teachers in Spain. A quantitative and qualitative analysis was made of teachers’ competences, the tools and devices most widely used, didactic functionality, emotional competence and social skills. The results showed that teachers had a positive attitude towards gamification, and good knowledge and management of tools such as Genially, Kahoot and Google Classroom. With the appropriate resources, class planning and teacher training, game-based learning and gamification can boost student motivation and commitment, and foster enthusiasm for beneficial, pedagogical interactive processes.