Engineering Proceedings (Dec 2023)

Digital Game Approaches for Cultivating Computational Thinking Skills in College Students

  • Li-Xian Chen,
  • Shih-Wen Su,
  • Chia-Hung Liao,
  • Mei-Jin Hsiao,
  • Shyan-Ming Yuan

DOI
https://doi.org/10.3390/engproc2023055062
Journal volume & issue
Vol. 55, no. 1
p. 62

Abstract

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Computational thinking (CT) has become one of the critical goals of teaching CS programming courses. Computational skills consist of skills taken in a computational form in learning programming and dealing with daily life. More research adopted games to teach CT skills. This paper investigated two games, Little Alchemy 2 and Dr. Sudoku, to promote CS students’ CT skills and applied international Bebras tests to measure their CT skills. The results showed that CT skills in problem decomposition and pattern recognition could be improved via digital games. Thus, this study contributes to computing education using available digital games to promote CS college students’ CT abilities.

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