Revista MENDIVE (Feb 2022)
Proposal about Challenge-Based Learning and competition in final degree projects
Abstract
Challenge-Based Learning is presented as an active strategy that contributes to employability, since students in their environment must identify and solve a problem in reality. The objective of the article is a learning proposal based on the challenges and competencies of the students who carry out their final degree projects in Computer Science discipline. From the methodological point of view, the competencies defined for the profile of the Systems Engineer according to Consejo Federal de Decanos de Ingeniería were analyzed and the one called "Identify, formulate and solve Engineering problems" was selected, and it was adapted to the profile of the Graduate in Information Systems. The active Challenge-Based Learning methodology was analyzed and a proposal was designed in line with the professional competencies for the graduate's profile. This active challenge-based proposal consists of a didactic sequence and its corresponding evaluation rubric. The proposal was validated in the 2020 school year. A descriptive research was developed. In the context of Social, Preventive, and Compulsory Isolation, final projects of twelve students were approved, 3 were defended in December 2020, 2 in the first quarter of 2021 and 2 students are in the defense process. Finally, it is concluded that this learning promotes the solution of problems in the context, contributing to development from the university to the environment and innovating with processes and products mediated by ICT, while ensuring that students finish their careers.