Engaging Science, Technology, and Society (Sep 2017)

Game Design as STS Research

  • Joseph Dumit

DOI
https://doi.org/10.17351/ests2017.132
Journal volume & issue
Vol. 3
pp. 603 – 612

Abstract

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Game design offers a powerful pedagogical paradigm for engaging students in thinking and researching sociotechnical systems. Using the example of designing a game around fracking, this paper describes how game design grapples with emergent dynamic processes, and how students are drawn into becoming STS researchers.

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