Sciences du Jeu (Feb 2016)
Les jeux vidéo compétitifs au prisme des jeux sportifs : du sport au sport électronique
Abstract
The comparison between competitive video games and modern sports is regularly subject of debate and especially among the electronic sport community. Using concepts borrowed from the sociology of sport, the paper questions the definition of e-sport through four objective and operational criteria used to define modern sports: the motor skills, the organization of competitions, the regulatory system, and the institutional governing bodies. This analysis, which mainly takes support on the competitive video game League of Legends, aims to enlighten the sportisation process of competitive video gaming.
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