Italiano a scuola (May 2020)

Creating a fairy tale through computer coding: a didactic experiment with Scratch

  • Gabriele Catani

DOI
https://doi.org/10.6092/issn.2704-8128/10895
Journal volume & issue
Vol. 2, no. 1
pp. 171 – 200

Abstract

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This study examines the repercussions of computer coding activities, introduced several years ago in the Italian schools, for linguistic education. In particular, the article describes an experiment conducted in a lower secondary school, where a fairy tale, which had already been analysed by Propp as a linguistic algorithm, was coded in its single events by using a programming language with blocks in the programming environment Scratch. Subsequently, the instructions contained in the source code in blocks were “translated” into Italian and turned into a narrative by the students.

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