Digithum (May 2007)
Games culture and media practices
Abstract
Our aim in this article is to explore the relationship between videogames and other practices related to audiovisual media in everyday life; we are specifically interested in examining how far videogames, as a cultural form that combines audiovisual narrative with the fun of a game, may be useful in understanding broader cultural transformations in relation to cultural production in the new media context opened up by information and communication technologies.