Digithum (May 2007)

Games culture and media practices

  • Pau Alsina,
  • Ruth Pagès,
  • Gemma San Cornelio (coord.),
  • Antoni Roig,
  • Elisenda Ardèvol

Journal volume & issue
no. 9

Abstract

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Our aim in this article is to explore the relationship between videogames and other practices related to audiovisual media in everyday life; we are specifically interested in examining how far videogames, as a cultural form that combines audiovisual narrative with the fun of a game, may be useful in understanding broader cultural transformations in relation to cultural production in the new media context opened up by information and communication technologies.

Keywords