Vértices (Jul 2017)

Digital games and Blended Learning in language learning: a case study with high school students

  • Elaine Teixeira da Silva

DOI
https://doi.org/10.19180/1809-2667.v19n12017p25-34
Journal volume & issue
Vol. 19, no. 1
pp. 25 – 34

Abstract

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Contemporary language teaching can turn to a tool provided by the development of digital technologies - digital games. This resource is used by the vast majority of students, and its attractive features allow for meaningful learning. This method can be classified as Blended Learning since students use games to learn without the physical presence of the teacher, but still favor face-to-face learning. To verify digital games as a tool for teaching languages and for Blended Learning, a questionnaire created in Google Forms was shared with 67 interviewees with four questions related to the theme. It is a quantitative research supported by the contributions of Kenski (2007), Mattar (2011), Mendes (2011), Prensky (2012), and Tori (2010). among others.

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