Robotics (Dec 2020)

Interactive Robot for Playing Russian Checkers

  • Ekaterina E. Kopets,
  • Artur I. Karimov,
  • Georgii Y. Kolev,
  • Lorenzo Scalera,
  • Denis N. Butusov

DOI
https://doi.org/10.3390/robotics9040107
Journal volume & issue
Vol. 9, no. 4
p. 107

Abstract

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Human–robot interaction in board games is a rapidly developing field of robotics. This paper presents a robot capable of playing Russian checkers designed for entertaining, training, and research purposes. Its control program is based on a novel unsupervised self-learning algorithm inspired by AlphaZero and represents the first successful attempt of using this approach in the checkers game. The main engineering challenge in mechanics is to develop a board state acquisition system non-sensitive to lighting conditions, which is achieved by rejecting computer vision and utilizing magnetic sensors instead. An original robot face is designed to endow the robot an ability to express its attributed emotional state. Testing the robot at open-air multiday exhibitions shows the robustness of the design to difficult exploitation conditions and the high interest of visitors to the robot.

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