Das Amazônias (Dec 2023)

A gamificação como recurso pedagógico para o ensino e aprendizagem na turma de primeiro ano do ensino médio integrado do Ifac: contribuições para o processo de letramento digital dos alunos

  • Risonete Gomes Amorim

DOI
https://doi.org/10.29327/268903.6.2-5
Journal volume & issue
Vol. 6, no. 2
pp. 38 – 50

Abstract

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The main objective of this article is to investigate how the use of digital technologies, through gamification, favors teaching and learning in the Portuguese language subject in the first-year high school class of the Computer Networks course at the Institute of Education, Science and Technology of Acre -IFAC, also seeking to understand the importance of using these active methodologies in the classroom, contributing to the process of expanding literacies, through the diversity of languages that permeate multiliteracies. In this sense, the main focus for this research is related to training in Portuguese language and performance at Ifes, the locus of the research, in which it was possible to realize that the insertion of gamification in Portuguese language subject is an important mechanism in the development of new practices related to active methodologies. The methodology designed is of a bibliographical nature, having a qualitative and quantitative character, and a field research was also carried out with Ifac students, using questionnaires and interviews, if applicable. In this sense, to support the research in progress, the following authors were used: Alves (2015), Kleiman (2007),Leffa (2014), Rojo (2012), Souza (2021), among others. Finally, we emphasize here that this research is in progress, with no final results yet.

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