Tecnura (Dec 2011)

La robótica aplicada a la lúdica

  • Jonathan Galán Munévar,
  • Edisson Leandro Robles Sánchez,
  • Henry Moreno Mosquera

Journal volume & issue
Vol. 15, no. 30
pp. 52 – 63

Abstract

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Within the social context Colombia has the idea that electronics, especially applied to robotics, is a very complex issue and we are behind. However, this is not entirely true, which is intended to show that something initially for most complex such as a robotic arm can perform certain activities and/or preprogrammed tasks, resulting in an expert system. For the particular case of this study was designedand implemented a system able to play for fun game of Tic Tac Toe against a human opponent. For this purpose, took into account variousaspects such as the perception of the willingness of both those cards in the game board as they are out, the approach of an algorithm capable of establishing the best play to be performed the arti-Þ cial system in a way that has the ability to beat the man and the execution of the movements of the chips by the artiÞ cial system in the game. All these considerations lead to the integration of three key areas: image processing, algorithms and robotics.

Keywords