Computers in Human Behavior Reports (May 2022)

Pre-training and cueing effects on students’ visual behavior and task outcomes in game-based learning

  • Meng-Jung Tsai,
  • An-Hsuan Wu,
  • Ching-Yeh Wang

Journal volume & issue
Vol. 6
p. 100188

Abstract

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This study aims to examine the effects of instructional designs with a pre-training video and real-time cues on game-based learning process and task outcomes. Forty-four university students from different disciplines were randomly assigned into four groups under a 2 x 2 experimental design (with/without a pre-training video versus more/less-relevant cues). The participants' visual behaviors during the learning processes of the four groups were all tracked by an eye-tracking system. MANOVA tests, lag sequential analyses and heat map analyses were analysed among and within groups. The results revealed that the cues had positive effects on game performance, and the pre-training video may enhance the visual control of information processing of cuing information. Nevertheless, neither a pre-training video nor real-time cues had benefits on students’ conceptual learning achievement in game-based learning.

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