E3S Web of Conferences (Jan 2024)

Results Testing the Validity of Media Puzzle Digital Game with a Realistic Mathematics Education Approach for Kindergartens

  • Kurniasih Eem,
  • Ngastiti Pukky

DOI
https://doi.org/10.1051/e3sconf/202448303009
Journal volume & issue
Vol. 483
p. 03009

Abstract

Read online

Learning in kindergarten now has entered the era of digital development. Kindergarten students are in a unique process of growth and development because they are a golden generation. So the use of media is important because it can increase children’s learning motivation. The purpose of the results of this study is to produce a product in the form of a digital puzzle game media with a Realistic Mathematics Education (RME) approach for kindergartens. The method in this article uses 4 stages, namely 1) potential and problems, 2) data collection, 3) product design, 4) design validation. The output that has been achieved in this study is that a valid digital puzzle game based of RME product is produced on validity tests from material experts and media experts. Based on the results of the average assessment obtained from material experts that is equal to 88.61% and the average assessment of media experts is equal to 91.39%. From the results of the two validators, a total average of 90% was obtained, so it can be concluded that the digital puzzle game based of RME media is suitable for use by kindergarten students.