Scientific Reports (Dec 2024)

Systematic analysis of anatomy virtual reality (VR) apps for advanced education and further applications

  • Seung Woo Baek,
  • Taeyun Yeo,
  • Hak Jun Lee,
  • Yun Jae Moon,
  • Yun Hak Kim,
  • Chan Park,
  • Junyang Jung,
  • Youngbuhm Huh,
  • Sang Ouk Chin,
  • Jaehoon Kim,
  • Dokyoung Kim

DOI
https://doi.org/10.1038/s41598-024-82945-z
Journal volume & issue
Vol. 14, no. 1
pp. 1 – 34

Abstract

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Abstract Virtual Reality (VR) technology enables users to immerse themselves in computer-generated environments, providing experiences that are otherwise difficult to attain in real life. VR has expanded from gaming into diverse fields, even the medical sector. In medical education, VR is mainly employed for anatomy and surgical practice, enhancing the learning experience by offering three-dimensional visualization and interaction with human structures. This article compares various VR anatomical applications, including “VEDAVI VR Human Anatomy”, “Sharecare YOU Anatomy”, “Everyday Anatomy VR”, “3D Organon VR Anatomy”, “Anatomy Explorer 2020”, and “Human Anatomy VR”. The comparison focuses on several aspects: the functions of each application, the accuracy of anatomical descriptions of the models, the depiction of movement and functionality of human body parts, the expression of disease, and other practical considerations such as tutorials, convenience of operation and observation, pricing, and user-friendliness. This study aims to serve as a guide for practical use, recommending the most suitable VR applications for educational purposes in the medical field and providing suggestions for improvement based on the analysis.

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