Jiàoyù zīliào yǔ túshūguǎn xué (Nov 2012)

可觸式擴增實境輔助博物館導覽效益之研究 A Study of Using Tangible Augmented Reality System to Enhance the Learning Effects on Museum Artifacts

  • Chih-Hung Lin,
  • Jiun Wei Wu,
  • Chao-Ju Huang,
  • Hsiao-Shen Wang

Journal volume & issue
Vol. 50, no. 1
pp. 135 – 168

Abstract

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本研究嘗試以擴增實境科技融入博物館文物展示,以改善所展文物互動性不足與無法任意細察之現象,探究其所提供之效益。據此目的,本研究分兩階段進行,第一階段在探索其應用於文物展的互動機制與因素,主要透過WiiRemote設計的擴增實境操作介面以了解參觀者的使用經驗與感受。第二階段則據此結果,設計可觸式擴增實境操作介面以提升導覽的效益。經兩年研究發現:(1)導覽設計須特別注意使用者年齡、性別及經驗。(2)導覽系統宜特別注意易用性與互動性。(3)導覽系統中的易使用性會影響學習功能性及學習者的專注度。(4)使用者對此類介面持正向態度。因此本研究建議未來進行博物館文物導覽系統設計時,可考量將此類介面融入其中以提升整體效益。The purpose of this study was based on our WiiRemote system study results to improve the human-machine interface and to develop the tangible augmented reality system for the learning effects on museum artifacts. The system prototype of tangible augmented reality system for butterfly’s specimens was examined in National Museum of Natural Science. Through the research method of questionnaire, interview and observation, we gathered the different aspects of the data and the information from visitors of National Museum of Natural Science. Based on the analysis of research data, the important conclusions are as follows: 1. All visitors highly satisfied with the tangible augmented reality system and met their needs of use: high interaction, easy to use and enjoyment. 2. The system usability impacted the system utility. Furthermore both of system usability and system utility affected the users’ attention in tangible augmented reality system.

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