npj Science of Learning (Mar 2024)

Action video games normalise the phonemic awareness in pre-readers at risk for developmental dyslexia

  • Sara Bertoni,
  • Chiara Andreola,
  • Sara Mascheretti,
  • Sandro Franceschini,
  • Milena Ruffino,
  • Vittoria Trezzi,
  • Massimo Molteni,
  • Maria Enrica Sali,
  • Antonio Salandi,
  • Ombretta Gaggi,
  • Claudio Palazzi,
  • Simone Gori,
  • Andrea Facoetti

DOI
https://doi.org/10.1038/s41539-024-00230-0
Journal volume & issue
Vol. 9, no. 1
pp. 1 – 10

Abstract

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Abstract Action video-games (AVGs) could improve reading efficiency, enhancing not only visual attention but also phonological processing. Here we tested the AVG effects upon three consolidated language-based predictors of reading development in a sample of 79 pre-readers at-risk and 41 non-at-risk for developmental dyslexia. At-risk children were impaired in either phonemic awareness (i.e., phoneme discrimination task), phonological working memory (i.e., pseudoword repetition task) or rapid automatized naming (i.e., RAN of colours task). At-risk children were assigned to different groups by using an unequal allocation randomization: (1) AVG (n = 43), (2) Serious Non-Action Video Game (n = 11), (3) treatment-as-usual (i.e., speech therapy, n = 11), and (4) waiting list (n = 14). Pre- and post-training comparisons show that only phonemic awareness has a significantly higher improvement in the AVG group compared to the waiting list, the non-AVG, and the treatment-as-usual groups, as well as the combined active groups (n = 22). This cross-modal plastic change: (i) leads to a recovery in phonemic awareness when compared to the not-at-risk pre-readers; (ii) is present in more than 80% of AVG at-risk pre-readers, and; (iii) is maintained at a 6-months follow-up. The present findings indicate that this specific multisensory attentional training positively affects how phonemic awareness develops in pre-readers at risk for developmental dyslexia, paving the way for innovative prevention programs.