Image Processing On Line (Jul 2014)

An Analysis and Implementation of a Parallel Ball Pivoting Algorithm

  • Julie Digne

DOI
https://doi.org/10.5201/ipol.2014.81
Journal volume & issue
Vol. 4
pp. 149 – 168

Abstract

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The problem of surface reconstruction from a set of 3D points given by their coordinates andoriented normals is a difficult problem, which has been tackled with many different approaches.In 1999, Bernardini and colleagues introduced a very elegant and efficient reconstruction methodthat uses a ball pivoting around triangle edges and adds new triangles if the ball is incidentto three points and contains no other points. This paper details an implementation and parallelization of this algorithm.