Virtual Worlds (Dec 2023)

Physics-Based Watercraft Simulator in Virtual Reality

  • Kelly Ervin,
  • Jonathan Boone,
  • Karl Smink,
  • Gaurav Savant,
  • Keith Martin,
  • Spicer Bak,
  • Shyla Clark

DOI
https://doi.org/10.3390/virtualworlds2040024
Journal volume & issue
Vol. 2, no. 4
pp. 422 – 438

Abstract

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In this paper, watercraft and ship simulation is summarized, and the way that it can be extended through realistic physics is explored. A hydrodynamic, data-driven, immersive watercraft simulation experience is also introduced, using the Unreal Engine to visualize a Landing Craft Utility (LCU) operation and interaction with near-shore waves in virtual reality (VR). The VR application provides navigation scientists with a better understanding of how coastal waves impact landing operations and channel design. FUNWAVE data generated on the supercomputing resources at the U.S. Army Corps of Engineers (USACE) Engineering Research and Development Center (ERDC) are employed, and using these data, a graphical representation of the domain is created, including the vessel model and a customizable VR bridge to control the vessel within the virtual environment. Several dimension reduction methods are being devised to ensure that the FUNWAVE data can inform the model but keep the application running in real time at an acceptable frame rate for the VR headset. By importing millions of data points output from the FUNWAVE version 3.4 software into Unreal Engine, virtual vessels can be affected by physics-driven data.

Keywords