IEEE Access (Jan 2024)

Evaluation of Task Presentation Methodologies in Immersive Virtual Training Environments

  • Hugo Coelho,
  • Pedro Monteiro,
  • Guilherme Goncalves,
  • Miguel Melo,
  • Maximino Bessa

DOI
https://doi.org/10.1109/ACCESS.2024.3512778
Journal volume & issue
Vol. 12
pp. 186484 – 186492

Abstract

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Over the years, various immersive virtual training environments (iVTEs) have been developed, allowing companies to start transitioning to Virtual Reality (VR) technologies to train their personnel. This transition forces companies to start using game engines as a foundation to develop such iVTEs, which also requires a multidisciplinary team. When developing such training environments, challenges on how to present tasks to users arise. The way these tasks are presented can dictate the efficacy of the VR training application. This paper presents three different task presentation methodologies (avatar animation, videos, and instruction manual) and assesses them using 36 participants, divided into those three groups. Usability, sense of presence, satisfaction, cybersickness, and technology acceptance variables were studied and results indicated that only the total number of actions performed had differences between groups where the instruction manual reported the higher number of actions (usability) when compared to the other conditions. Therefore it was concluded that the instruction manual proved to be where users kept losing focus and making more actions. It was also concluded that all conditions had a similar sense of presence, satisfaction, cybersickness, and acceptance scores.

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