AERA Open (Apr 2023)

The Impacts of Three Educational Technologies on Algebraic Understanding in the Context of COVID-19

  • Lauren E. Decker-Woodrow,
  • Craig A. Mason,
  • Ji-Eun Lee,
  • Jenny Yun-Chen Chan,
  • Adam Sales,
  • Allison Liu,
  • Shihfen Tu

DOI
https://doi.org/10.1177/23328584231165919
Journal volume & issue
Vol. 9

Abstract

Read online

The current study investigated the effectiveness of three distinct educational technologies—two game-based applications (From Here to There and DragonBox 12+) and two modes of online problem sets in ASSISTments (an Immediate Feedback condition and an Active Control condition with no immediate feedback) on Grade 7 students’ algebraic knowledge. More than 3,600 Grade 7 students across nine in-person and one virtual schools within the same district were randomly assigned to one of the four conditions. Students received nine 30-minute intervention sessions from September 2020 to March 2021. Hierarchical linear modeling analyses of the final analytic sample (N = 1,850) showed significantly higher posttest scores for students who used From Here to There and DragonBox 12+ compared to the Active Control condition. No significant difference was found for the Immediate Feedback condition. The findings have implications for understanding how game-based applications can affect algebraic understanding, even within pandemic pressures on learning.