Per Musi (Jun 2021)

Using game theory to support the audience participation in digital performances

  • João Teixeira Araújo,
  • Igino de Oliveira Silva Junior,
  • Rômulo Augusto Vieira Costa,
  • Marcela Alves de Almeida,
  • Flávio Luiz Schiavoni

DOI
https://doi.org/10.35699/2317-6377.2020.32675
Journal volume & issue
Vol. 40 (Thematic Session: Computing Performed Music), no. 2020
pp. 1 – 13

Abstract

Read online

Public participation in art performances has been leveraged by the use of technology as a mediating element between the public and artists. However, technological mediation alone may not be enough to ensure effective auditory participation. In this article, we present the performance “ O Chaos das 5 ”, an audiovisual digital performance with a strong technological support that had the support of game theory to achieve a more effective participation of the audience in their presentations.

Keywords