Symmetry (Mar 2018)

Automatic Generation of Dynamic Skin Deformation for Animated Characters

  • Shaojun Bian,
  • Anzong Zheng,
  • Ehtzaz Chaudhry,
  • Lihua You,
  • Jian J. Zhang

DOI
https://doi.org/10.3390/sym10040089
Journal volume & issue
Vol. 10, no. 4
p. 89

Abstract

Read online

Since non-automatic rigging requires heavy human involvements, and various automatic rigging algorithms are less efficient in terms of computational efficiency, especially for current curve-based skin deformation methods, identifying the iso-parametric curves and creating the animation skeleton requires tedious and time-consuming manual work. Although several automatic rigging methods have been developed, but they do not aim at curve-based models. To tackle this issue, this paper proposes a new rigging algorithm for automatic generation of dynamic skin deformation to quickly identify iso-parametric curves and create an animation skeleton in a few milliseconds, which can be seamlessly used in curve-based skin deformation methods to make the rigging process fast enough for highly efficient computer animation applications.

Keywords