Lähivõrdlusi (Oct 2023)

Ilukirjanduse lugemine mängustatud aktiivõppemeetodite abil põhikooli eesti keele kui teise keele tundides

  • Mare Kitsnik,
  • Svetlana Melnikova

DOI
https://doi.org/10.5128/LV33.02
Journal volume & issue
Vol. 33
pp. 47 – 81

Abstract

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"Reading fiction using gamified active learning methods in eighth grade Estonian as a second language classes". Acquiring a good level of Estonian as a second language is very important for the students at secondary school to successfully continue their studies and to smoothly integrate into the Estonian society. To encourage students’ desire to learn and increase the effectiveness of learning, activity, engagement, and affordability are very important during language classes (Kitsnik 2018b). Reading is one of four skills that is developed at second language classes. The aim of current action research was to develop more effective learning where gamified teaching methods were used. Based on the aim of the research, there were raised research question, whether more interesting and systematic reading classes can be used to make reading books in Estonian more pleasant for students with other mother tongues and to support the development of language skills. In the action research the previous reading classes were developed methodically of one of the study groups in grade 8 (n 15). 15 consciously structured reading classes were compiled based on Andrus Kivirähk’s book ”Tont ja Facebook” (”The Ghost and Facebook” 2019). The plan was made on the basis of gamified teaching methods (Kitsnik 2019a, 2019b; Razin & Kingisepp 2018; Kingisepp & Kärtner 2011 etc.). Gamification offers challenges, creates excitement, frees students from the rules and restrictions of everyday life, offers fun and energy (Kitsnik 2019a).

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