Mathematics (Mar 2024)

Chaotic Path-Planning Algorithm Based on Courbage–Nekorkin Artificial Neuron Model

  • Dmitriy Kvitko,
  • Vyacheslav Rybin,
  • Oleg Bayazitov,
  • Artur Karimov,
  • Timur Karimov,
  • Denis Butusov

DOI
https://doi.org/10.3390/math12060892
Journal volume & issue
Vol. 12, no. 6
p. 892

Abstract

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Developing efficient path-planning algorithms is an essential topic in modern robotics and control theory. Autonomous rovers and wheeled and tracked robots require path generators that can efficiently cover the explorable space with minimal redundancy. In this paper, we present a new path-planning algorithm based on the chaotic behavior of the Courbage–Nekorkin neuron model with a coverage control parameter. Our study aims to reduce the number of iterations required to cover the chosen investigated area, which is a typical efficiency criterion for this class of algorithms. To achieve this goal, we implemented a pseudorandom bit generator (PRBG) based on a Courbage–Nekorkin chaotic map, which demonstrates chaotic behavior and successfully passes all statistical tests for randomness. The proposed PRBG generates a bit sequence that can be used to move the tracked robot in four or eight directions in an operation area of arbitrary size. Several statistical metrics were applied to evaluate the algorithm’s performance, including the percentage of coverage of the study area and the uniformity of coverage. The performance of several competing path-planning algorithms was analyzed using the chosen metrics when exploring two test areas of the sizes 50 × 50 cells and 100 × 100 cells, respectively, in four and eight directions. The experimental results indicate that the proposed algorithm is superior compared to known chaotic path-planning methods, providing more rapid and uniform coverage with the possibility of controlling the covered area using tunable parameters. In addition, this study revealed the high dependence of the coverage rate on the starting point. To investigate how the coverage rate depends on the choice of chaotic map, we implemented six different PRBGs using various chaotic maps. The obtained results can be efficiently used for solving path-planning tasks in both real-life and virtual (e.g., video games) applications.

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