Culture des métavers et culture académique

Communication. 2015;33(1) DOI 10.4000/communication.5227

 

Journal Homepage

Journal Title: Communication

ISSN: 1189-3788 (Print); 1920-7344 (Online)

Publisher: Université Laval

Society/Institution: Université Laval, Département d'Information et de Communication.

LCC Subject Category: Language and Literature: Philology. Linguistics: Communication. Mass media

Country of publisher: Canada

Language of fulltext: French

Full-text formats available: HTML, XML

 

AUTHORS

François-Gabriel Roussel

EDITORIAL INFORMATION

Double blind peer review

Editorial Board

Instructions for authors

Time From Submission to Publication: 53 weeks

 

Abstract | Full Text

Virtual worlds, or metaverses, should not be confused with video games. They are enduring digital universes, accessible 24/7 only on the Internet and in a constant state of change. These metaverses draw their inspiration not only from academic culture — antique mythology, Norse mythology, great works of literature, both medieval and modern — but also from forms of popular culture such as the movies. In their turn, metaverses have inspired literary and cinematographic creations and productions. Academic and popular cultural products and the virtual world of the metaverses are increasingly intertwined. The author offers an overview of the mutual interplay of influences between metaverses and academic and popular cultures.