Consumer-grade virtual reality systems have become increasingly accessible over the last years, making these great options for psychological and physiological medical use. This paper studies the precision of one available system, the Oculus Quest 2. We investigated studies that approached testing of these types of systems using manual systems and automated systems using robot arms and decided to use the latter method for our evaluation. A setup was created where the robotic arm would perform diverse exercises, with the Quest controller attached to it while the headset was either stationary or being worn by a participant. The results show that these systems are precise enough to measure movements that would not be noticed by therapists during traditional rehabilitation and are therefore adequate for medical use.