TASK Quarterly (Jan 2007)
EMOT – AN EVOLUTIONARY APPROACH TO 3D COMPUTER ANIMATION
Abstract
Key-framing and Inverse Kinematics are popular animation methods, but new approaches are still developed. We propose a new evolutionary method of creating animation – the EMOT (Evolutionary MOTion) system. It enables automation of motion of animated characters and uses a new evolutionary approach – Gene Expression Programming (GEP). Characters are controlled by computer programs, an animator providing the way of motion’s evaluation. GEP works with a randomly selected initial population, using directed but random selection. Experiments have shown that the proposed method is capable of developing robust controllers.