TASK Quarterly (Jan 2007)

EMOT – AN EVOLUTIONARY APPROACH TO 3D COMPUTER ANIMATION

  • HALINA KWAŚNICKA,
  • PIOTR WOŹNIAK

Journal volume & issue
Vol. 11, no. 1-2

Abstract

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Key-framing and Inverse Kinematics are popular animation methods, but new approaches are still developed. We propose a new evolutionary method of creating animation – the EMOT (Evolutionary MOTion) system. It enables automation of motion of animated characters and uses a new evolutionary approach – Gene Expression Programming (GEP). Characters are controlled by computer programs, an animator providing the way of motion’s evaluation. GEP works with a randomly selected initial population, using directed but random selection. Experiments have shown that the proposed method is capable of developing robust controllers.

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