Journal of Medical Internet Research (Dec 2020)

Developing Virtual Reality Trauma Training Experiences Using 360-Degree Video: Tutorial

  • Patel, Devika,
  • Hawkins, Jessica,
  • Chehab, Lara Zena,
  • Martin-Tuite, Patrick,
  • Feler, Joshua,
  • Tan, Amy,
  • Alpers, Benjamin S,
  • Pink, Sophia,
  • Wang, Jerome,
  • Freise, Jonathan,
  • Kim, Phillip,
  • Peabody, Christopher,
  • Bowditch, John,
  • Williams, Eric R,
  • Sammann, Amanda

DOI
https://doi.org/10.2196/22420
Journal volume & issue
Vol. 22, no. 12
p. e22420

Abstract

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Historically, medical trainees were educated in the hospital on real patients. Over the last decade, there has been a shift to practicing skills through simulations with mannequins or patient actors. Virtual reality (VR), and in particular, the use of 360-degree video and audio (cineVR), is the next-generation advancement in medical simulation that has novel applications to augment clinical skill practice, empathy building, and team training. In this paper, we describe methods to design and develop a cineVR medical education curriculum for trauma care training using real patient care scenarios at an urban, safety-net hospital and Level 1 trauma center. The purpose of this publication is to detail the process of finding a cineVR production partner; choosing the camera perspectives; maintaining patient, provider, and staff privacy; ensuring data security; executing the cineVR production process; and building the curriculum.