Porcine Health Management (Dec 2018)

A prospective cohort study of game-based learning by digital simulation of a pig farm to train agriculture students to reduce piglet mortality

  • Karl Johan Møller Klit,
  • Ken Steen Pedersen,
  • Helle Stege

DOI
https://doi.org/10.1186/s40813-018-0105-6
Journal volume & issue
Vol. 4, no. 1
pp. 1 – 8

Abstract

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Abstract Background Acquisition of knowledge and skills by agriculture students prior to real-life experience is a well-known educational challenge. Game-based learning has the advantage of being active, experiential, and problem-based, and provides immediate feedback. Simulation games are widely used in other fields to support traditional teaching methodology and actively engage students. This study investigates whether a digital pig farm game can assist agriculture students in acquiring knowledge and skills in farrowing management to reduce mortality in piglets prior to weaning. Results Overall the simulation group tended to score higher; however, at 5% confidence level, the difference was not significant. The simulation group had the lowest standard deviation which to some extent was due to reduced number of low-scoring students. Nevertheless, students requested more digital simulation for learning and practicing skills. Conclusion The use of game-based learning in agricultural education has a huge potential for building skills needed on a real pig farm. However, an increase in knowledge related to farrowing management was not documented. The integration of game-based learning into an educational setting needs further evaluation.

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