EAI Endorsed Transactions on Creative Technologies (Jul 2019)

Gamifying the visit to places with valuable landscapes

  • Rui Jesus,
  • Catarina Conceição,
  • Gonçalo Lopes

DOI
https://doi.org/10.4108/eai.30-7-2019.162946
Journal volume & issue
Vol. 6, no. 20

Abstract

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The landscape, in general, is full of meaning and has been studied over time by experts in different fields.In 1992, the landscape was considered a World Heritage Site with the designation of "Cultural Landscape".Despite this relevance, in many regions, there are places with valuable landscapes that are unknown to mostof the population. This paper describes a mobile tool for finding and sharing places with valuable landscapes,which includes gamification components to motivate users to search for new places and share them. It is alsopresented an evaluation of the tool, in terms of user experience and including the assessment of gamificationfeatures. The tests were carried out in the Cultural Landscape of Sintra, considered world heritage since 1995.

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