BIO Web of Conferences (Jan 2024)
Educational game technology applications to increase knowledge about sorting and processing household waste among Mecca Indonesian High School Students
Abstract
Saudi Arabia has the largest waste generation in the Middle East region. One of the contributors to waste generation in Saudi Arabia is Indonesian migrant households and schools. Recently, Mecca Indonesian High School students have not been educated about household waste management. The aim of the research was to determine the effectiveness of a health education program on household waste management in increasing knowledge of household waste management for students at Indonesia High School, Mecca. The research methodology uses a quasi- experimental method, pre-post-test design. Education is provided in two forms, i.e. classroom-based education followed by website application-based education in the form of edugames. Class health education about waste management is provided in the form of presentations assisted by media and discussions. Website application- based education in the form of edugames. 50 Mecca Indonesian High School students who were willing to be interviewed, 41 students were willing to be interviewed, and 35 students were willing to take part in the educational program. A knowledge assessment was carried out before and after the health education program with 10 questions. Knowledge scores before and after education were analyzed using the dependent t-test. Most of the participants were male students, aged between 16-17 years and had an ideal BMI. Health education in class about waste management was proven to be effective in increasing participants’ knowledge about sorting and processing household waste (p<0.00). In education using the edugame application, most of the participants have mastered level 1 knowledge about waste. Health education programs about waste management in the form of classroom education and edugame applications have proven effective in increasing knowledge about waste sorting and processing.