Applied Mathematics and Nonlinear Sciences (Jan 2024)
Construction of Intelligent Practice System of Visual Arts Based on VR Technology in Information Age
Abstract
Taking visual art intelligence as an entry point, this paper describes the transformation brought by the information age to the expression of visual art. Based on VR technology to build a practice system of visual art intelligence, VR positioning technology is used to locate the three-dimensional coordinates of the operator in order to realize the independent positioning of multiple operators in a large space and avoid positioning interference. Through the eye movement multi-channel interaction algorithm based on head-eye synergy, the two-dimensional interaction task in flow field visualization is completed, and then gesture interaction is added to complete the three-dimensional interaction task. The constructed system was implemented in the teaching of art majors at College Z, and the data were analyzed. The results show that the total average scores of innovative theoretical ideas, interactive experience feeling, symbolic integration of creative content and infinite extension of the multidimensional spatial field are 82.42, 83.57, 80.84 and 80.28, respectively. The data show that teachers, students and parents recognize the intelligent system of visual arts and believe that it improves students’ innovative ability in art creation, enhances the interactive experience feeling of visual arts, and provides data support for the continuous research and exploration of contemporary visual arts.
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