Sciences du Jeu (Jun 2018)
La mise au jeu mise en récit
Abstract
This paper introduces a comparative analytical system that seeks to document the emergence, dispersion and hybridization of various ludic configurations in the history of video games. This system was built following an inspection of various formal and ontological contributions in the field. It relies first on a segmentation of any given game experience into interactive figures, and then on the analysis of the interface and modes of engagement for each figure. The historical-analytical comparative system (HACS) builds upon contributions emerging from game studies as well as transmedia narratology. It is useful to achieve meticulous analyses of various ludic configurations.
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