SHS Web of Conferences (Jan 2017)

Exploring the Educational Effectiveness of Culturally-enhanced Serious Game in Education

  • Mohd Ariffin Mazeyanti,
  • Wan Ahmad Wan Fatimah,
  • Sulaiman Suziah

DOI
https://doi.org/10.1051/shsconf/20173300007
Journal volume & issue
Vol. 33
p. 00007

Abstract

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The main objective of this study is to explore the efficiency of utilizing a culturally - enhanced serious game in education particularly in Information Technology course. To attain this objective, the academic achievement of 61 participants was measured by using quantitative Quasi- Experimental research design approach. Sets of pre- and post-test questions were administered to all participants, where descriptive analysis and hypothesis evaluation were performed to the collected data. The finding revealed that there were significant increase on the mean values of participants who played culturally-enhanced serious game as compared to those who played contemporary serious game (M = 3.00). Therefore, the study suggested that culturally-enhanced serious game has potential to support education particularly in Information Technology course.