ALSIC: Apprentissage des Langues et Systèmes d'Information et de Communication (Sep 2024)

De l’EIAH à l’escape game pédagogique en ligne : une pratique numérique qui favorise les interactions en langues

  • Fanny Hervé-Pécot,
  • Dolly Ramella,
  • Élisabeth Richard

DOI
https://doi.org/10.4000/12e6i
Journal volume & issue
Vol. 27, no. 2

Abstract

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This article presents the results of a series of experiments conducted in a virtual space, which is part of Computer Environments for Human Learning (CEHL). The experiments take place in a 2D virtual world, created on the GatherTown platform to develop a space conducive to immersion and interactions between learners. The article examines the hypothesis that the freedom of movement and exploration of space offered by this space encourage interactions and stimulate learning and collaboration between learners. The experiments consist of a series of tests of pedagogical escape games that were created by students from the master didactique des langues. These tests were recorded and the screen recordings enabled the analysis of interactions with and within space. The results highlight the impact of the spatial layout of the virtual world on participants' interactions, and highlight the benefits of gamification in terms of foreign language learning and collaboration.

Keywords