Jurnal Sisfokom (Jan 2025)

Implementation of Doodle Jump Game Based on Accelerometer Sensor and Kalman Filter

  • Edghar Danuwijaya,
  • Yohanes Armenian Putra,
  • Hilal Hudan Nuha,
  • Ikke Dian Oktaviani

DOI
https://doi.org/10.32736/sisfokom.v14i1.2259
Journal volume & issue
Vol. 14, no. 1
pp. 69 – 74

Abstract

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The doodle jump game is a video game with a jumping game model assisted by accelerometer sensor technology. Placing the accelerometer sensor in the doodle jump game is a very appropriate solution to determine the accuracy of the values on the sensor. The accelerometer sensor can be measured in real time, however applying a small force to the sensor can result in interference with measurement accuracy. Therefore, creating the measurement results you need using filters can help reduce noise. The method used to use this filter is the Kalman Filter algorithm. The use of the Kalman Filter method can provide a stable level of accuracy in the movements of the main characters in the game and the accelerometer sensor so that it can become a precise algorithm. Apart from that, the use of the Kalman Filter as a tool or method for measuring numbers to provide a solution to improve the design of the previous developer.

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