Future Internet (Aug 2021)

Globally Scheduling Volunteer Computing

  • David P. Anderson

DOI
https://doi.org/10.3390/fi13090229
Journal volume & issue
Vol. 13, no. 9
p. 229

Abstract

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Volunteer computing uses millions of consumer computing devices (desktop and laptop computers, tablets, phones, appliances, and cars) to do high-throughput scientific computing. It can provide Exa-scale capacity, and it is a scalable and sustainable alternative to data-center computing. Currently, about 30 science projects use volunteer computing in areas ranging from biomedicine to cosmology. Each project has application programs with particular hardware and software requirements (memory, GPUs, VM support, and so on). Each volunteered device has specific hardware and software capabilities, and each device owner has preferences for which science areas they want to support. This leads to a scheduling problem: how to dynamically assign devices to projects in a way that satisfies various constraints and that balances various goals. We describe the scheduling policy used in Science United, a global manager for volunteer computing.

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