Virtual Worlds (Jul 2024)

Geometric Fidelity Requirements for Meshes in Automotive Lidar Simulation

  • Christopher Goodin,
  • Marc N. Moore,
  • Daniel W. Carruth,
  • Zachary Aspin,
  • John Kaniarz

DOI
https://doi.org/10.3390/virtualworlds3030014
Journal volume & issue
Vol. 3, no. 3
pp. 270 – 282

Abstract

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The perception of vegetation is a critical aspect of off-road autonomous navigation, and consequentially a critical aspect of the simulation of autonomous ground vehicles (AGVs). Representing vegetation with triangular meshes requires detailed geometric modeling that captures the intricacies of small branches and leaves. In this work, we propose to answer the question, “What degree of geometric fidelity is required to realistically simulate lidar in AGV simulations?” To answer this question, in this work we present an analysis that determines the required geometric fidelity of digital scenes and assets used in the simulation of AGVs. Focusing on vegetation, we use a comparison of the real and simulated perceived distribution of leaf orientation angles in lidar point clouds to determine the number of triangles required to reliably reproduce realistic results. By comparing real lidar scans of vegetation to simulated lidar scans of vegetation with a variety of geometric fidelities, we find that digital tree models (meshes) need to have a minimum triangle density of >1600 triangles per cubic meter in order to accurately reproduce the geometric properties of lidar scans of real vegetation, with a recommended triangle density of 11,000 triangles per cubic meter for best performance. Furthermore, by comparing these experiments to past work investigating the same question for cameras, we develop a general “rule-of-thumb” for vegetation mesh fidelity in AGV sensor simulation.

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