EURASIP Journal on Advances in Signal Processing (Apr 2024)

A cloud-edge collaborative computing framework using potential games for space-air-ground integrated IoT

  • Yuhuai Peng,
  • Xiaoliang Guang,
  • Xinyu Zhang,
  • Lei Liu,
  • Cemulige Wu,
  • Lei Huang

DOI
https://doi.org/10.1186/s13634-024-01122-6
Journal volume & issue
Vol. 2024, no. 1
pp. 1 – 21

Abstract

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Abstract As a critical component of space-air-ground integrated IoT, the aerial network provides highly reliable, low-latency and ubiquitous information services to ground users by virtue of their high mobility, easy deployment and low cost. However, the current computation and resource management model of air-ground integrated networks are insufficient to meet the latency demanding of emerging intelligent services such as autonomous systems, extended reality and haptic feedback. To tackle these challenges, we propose a computation offloading and optimization method based on potential game. First, we construct an cloud-edge collaborative computing model. Secondly, we construct Offloading Decision Objective Functions (ODOF) with the objective of minimum task processing latency and energy consumption. ODOF is proved to be a Mixed Inferior Nonlinear Programming (MINLP) problem, which is hard to solve. ODOF is converted to be a full potential game, and the Nash equilibrium solution exists. Then, a computational resource allocation algorithm based on Karush–Kuhn–Tucker (KKT) conditions is proposed to solve resource allocation problem. On this basis, a distributed game-based computational offloading algorithm is proposed to minimize the offloading cost. Extensive simulation results demonstrate that the convergence performance of the proposed algorithm is reduced by 50%, the convergence time is reduced by 13.3% and the average task processing delay is reduced by 10%.

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