Megatrend Revija (Jan 2022)

Video games as communication reality

  • Baltezarević Vesna,
  • Baltezarević Borivoje

DOI
https://doi.org/10.5937/MegRev2203467B
Journal volume & issue
Vol. 19, no. 3
pp. 467 – 474

Abstract

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Video games, as a medium that massively captures the attention of the modern population , translate the audience from the real to the virtual space while establishing a ritual of community in which the boundaries between the real and the virtual are insufficiently clearly drawn. While playing, the players get to know other participants at the same time, they join discussion forums where they present their opinions, but at the same time they also exchange other people's experiences. These associations modify their attitudes and united identities. In this paper, the authors conduct a research with the intention of indicating how much video games are represented and what is the opinion of the interviewees about whether communication with teammates can replace communication and socializing from the real world, as well as whether they accept other people's views.

Keywords