BMJ Open Sport & Exercise Medicine (Aug 2021)

Breaking up prolonged sitting with a 6 min walk improves executive function in women and men esports players: a randomised trial

  • Joanne DiFrancisco-Donoghue,
  • Seth E Jenny,
  • Peter C Douris,
  • Sophia Ahmad,
  • Kyle Yuen,
  • Tamzid Hassan,
  • Hillary Gan,
  • Kenney Abraham,
  • Amber Sousa

DOI
https://doi.org/10.1136/bmjsem-2021-001118
Journal volume & issue
Vol. 7, no. 3

Abstract

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Objective The effect of prolonged sitting on executive function and performance in competitive esports players are unknown. This study aimed to evaluate executive function following a 6 min bout of walking or rest during prolonged gaming in competitive esports players.Methods 12 men and 9 women completed three separate 2-hour gaming session days assigned in randomised order consisting of a 6 min walk break, 6 min rest break and continuous before and after each session. Postintervention participant exit survey data were also collected.Results The walk condition produced a significantly faster mean solution time (7613.6±3060.5 min, p=0.02) and planning time (5369.0±2802.09, p=0.04) compared with the resting condition (9477±3547.4; 6924±3247.7) and continuous play (8200.0±3031.6; 5862.7±2860.7). The rest condition resulted in the slowest mean solution time (9477.0±3547.4) and planning time (6924.0±3247.7), with the continuous play resulting in a faster mean solution time (8200.1±3031.6) and planning time (5862.7±2860.7) than the rest condition. There was no impact on game performance in any of the conditions. However, over 70% of participants felt that the walk break improved esports performance.Conclusions Reducing sit time and breaking up prolonged sitting have acute and chronic health benefits. This study provides evidence that a 6 min walking break in the middle of 2 hours of gameplay allows gamers to have these health benefits while improving processing speed and executive function.Trial registration number NCT04674436.