Revista Ingenio (Jul 2017)
Gamification and functional architecture: practical strategy in the teaching / learning process using technology
Abstract
Educational Institutions currently do not apply a methodology that allows learning in a didactic and creative way the topics in the classrooms, from which the teaching process becomes monotonous and students are demotivated when learning, reaching the conclusion that Young people do not learn what is necessary and therefore the indifference of teachers for their weak didactic and pedagogical training leads to school dropouts. This article shows the implementation of Gamification as a playful methodology to carry out the teaching / learning process in the use of technology. This methodology takes advantage of all possible resources, combines technology, educational games and positive reinforcement strategies, in order to motivate students in learning.
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