BIO Web of Conferences (Jan 2023)
Man in the field of virtual game reality: problems of self-identification and socialization as risks for the sustainable development of society
Abstract
The article analyzes the features of the self-identification process in the modern informational world and describes the risks of the digital space. On the example of studying representatives of different age groups, the analysis of preferred computer games is carried out and the features of virtual computer game reality are described. The article substantiates the thesis that in a situation of ex-cessive enthusiasm for computer games the virtual reality of a computer game can be one of the factors in the transformation of the Self-image of an active user if there is an identification with the heroes of the game. The empirical results of studying the transformation of the self image of active users of computer games (using the example of junior schoolchildren) are given and destructive changes in the Self-image in a situation of excessive immersion in the field of virtual game reality are described (uncertainty in the descriptions of the physical self, weak reflection of one’s own emotional experiences and bodily sensations, unrealistic level of aspirations, inadequate self-esteem).