International Journal of Knowledge Content Development and Technology (Mar 2022)

A Study on the Plan of Activation of Library by Utilizing the Virtual Reality and Augmented Reality

  • Younghee Noh,
  • Youngji Shin

DOI
https://doi.org/10.5865/IJKCT.2022.12.1.085
Journal volume & issue
Vol. 12, no. 1
pp. 85 – 104

Abstract

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In this study, in line with the era of the fourth industrial revolution, general concepts, technologies, trends, and examples of virtual reality and augmented reality were examined, and based on this, a plan that could be applied to libraries in the future was proposed. As a result of the study, first, it is necessary to construct a smart space as an experiential play space that can satisfy cultural desires transcending time and space by providing immersive contents using 4th technology such as VR and AR. Second, it is necessary to expand experiential cultural support services through VR, AR and MR. Third, to develop educational contents based on augmented reality technology. In order to apply and activate virtual reality and augmented reality in libraries in the future, based on a survey of librarians and users of public libraries, a survey on the application status, satisfaction, and demand of current public libraries should be conducted.

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