Antíteses (Dec 2014)
THE MACHINERY OF TIME MOVED TO IMAGINATION: RPG AND EMPATHY IN HISTORIC HISTORY OF EDUCATION
Abstract
This Project arises from a desire to continue the monograph work done in 2010 in the course of Specialization in Teaching History and Social History at the State University of Londrina whose title was "The use RPG as a pedagogical tool in teaching history." The RPG proved to be a good teaching tool in that it aroused in students a love of history and his ability to put yourself in someone else's past, in other words, to establish an empathetic relationship with the past. It is the in-depth study of this relationship we wish to discuss. The historical empathy for Ashby & Lee serve as "a venture where students show the ability to reconstruct the goals, feelings, values and beliefs of others, accepting that they maybe different from your", thus becoming na important element in the teaching-learning process. The objective of this new phase was to verify the occurrence of historical empathic experience among students ofthe 6th year of the elementar school Professor Dr. Heber Soares Vargas of the content of history from a RPG game, watching their relationship in the seizure of historical concepts by students. This empathic experience occurred, helping many students to understand the concepts related to substantive matters studied from a historical perspective created in an RPG game. The project consisted of literature in order to define some concepts like game and the concept of historical empathy and its use in the teaching of history; creation of educational material, analysis of students' ideas and reflection on the experiment performed. Was conducted among the students of the sixth grade of elementary school in State College Professor. Dr. Heber Smith Vargas.
Keywords