Computers (Apr 2018)

Levels for Hotline Miami 2: Wrong Number Using Procedural Content Generations

  • Joseph Alexander Brown,
  • Bulat Lutfullin,
  • Pavel Oreshin,
  • Ilya Pyatkin

DOI
https://doi.org/10.3390/computers7020022
Journal volume & issue
Vol. 7, no. 2
p. 22

Abstract

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Procedural Content Generation is the automatic process for generating game content in order to allow for a decrease in developer resources while adding to the replayability of a digital game. It has been found to be highly effective as a method when utilized in rougelike games, of which Hotline Miami 2: Wrong Number shares a number of factors. Search based procedural content, in this case, a genetic algorithm, allows for the creation of levels which meet with a number of designer set requirements. The generator proposed provides for an automatic creation of game content for a commercially available game: the level design, object placement, and enemy placement.

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